Friday, June 8, 2012

GODLIKE

I think a lot of people agrees with me when I say that there's a trend, nowadays, to make things easier for the common john doe. There's microwaves, robot vaccum cleaners and selfcleaning windows... I like the idea of getting a hot plate in 5 minutes but this idea should NOT apply to games.

Games are getting way too easy!

I think most of this problem is due to the wish of getting more movie like scenes into games and get people to be apart of it. But, as you know, it's hard to get that effect that make movies so special...
But the easiest way, game producers found, to get both gameplay and movies together is to create several great character action moves and some special camera effects, depending on the game.
Now this wouldn't really be a problem, I think everyone likes a good action game with a lot of movement and special effects but, focusing on this, they just set gameplay aside.

What I mean is that, in some games, the way you control your characters attacks, for example, is set for just one button... Now, this is fine for simple games, but in the case of assassins creed, for example, I think it makes no sense at all!! Don't take me wrong, I love the game, but I wish it had a similar battle interface to God Of War. Now that's a game that takes skills to kill your enemies... You might say: "oh but if they did that then they wouldn't have enough buttons for all the other actions" but there's a lot of combos you can make and it would make the game much more immerging and satisfying knowing that you killed, who knows how many enemies, using mostly your skill and because you pressed a freaking button.

Just to give you a good example of a game where cinematic scenes live in harmony with gameplay, there are the Naruto game series or even earlier, the Dragonball game series. Both of them have a great figthing interface where combos and timing is what makes you win the game. In naruto, particularly, each press of a button is a chakra seal performed by the character and, the faster you end the combo the faster is your attack... So the game itself distinguishes those who practice more and it is really exciting to play against another friend in a battle for the best, not knowing, most of the time, who's going to prevail.  
 


Now this is just me... But I love to play the hardest mode on this games or any other like it, because, sometimes, I have to defend instead of just using full frontal attack, trying to get a perfect figth where I don't get hit even once and when I succeed, it is so gratifying in such a way that I cannot even express it. You just have that feeling of acomplishment where you did something using only your skills, even though if it's just finger skills. Anyways, all this to say that in the end, while I played assassins creed only one time, I still, sometimes, grab my PS and try to fight my way through the monsters of God Of War, just for the fun of it.

Now, the reason why it works there is primarily because the camera is in third person; the cinematic scenes are not during gameplay (gameplay stops for the brief scene) and they did not have a huge story to think about, focusing mainly on the game interface. But, to be fair, Naruto and DrangonBall are fighting games so there wouldn't be any excuse for a fail on that subject. However, God of War nailed every single aspect that I mentioned... The story is interesting and the game interface could not be better. By the way I forgot to mention Prince of Persia, that's another really cool game, though it differs a bit from God of War. It asks for a bit more reasoning and timing your attacks depending on the enemy you're facing.

ANYWAYS! Because I could go on and on about this... I thought about making this post because I played Battlefield 3 on a computer and when you are in the train, in the fighting scene with the "boss", you have to press a random button to act and move forward. You have 103 different keys on your keyboard (depending on the keyboard you have) and from all of those they only choose mouse buttons, space and shift! Don't remember if more, but it was basically main buttons and you just have to press it once per each punch or move and on top of that they give you half a freaking hour to do it! It's not it isn't hard but it's boring as hell... Actually, apart from the multiplayer and the visual effects, the whole game is boring... I won't go on talking about this but believe me, I have my reasons.

So DO NOT MIX! If you want to have a cinematic scene then just do it and let the player enjoy the effects... 

GAMES ARE MENT TO BE CHALLENGING!