In some of my other posts
I've been complaining about what others have done wrong in their games and what
they should have done to improve them instead... Now I'm going to try and give
you an idea, in general, of what you should do to be sure that your game will
be successful.
Normally, people that
decide to make a game, think about it because it seems they can't find a
specific feature that appears to be missing in the games they play... At least
that is what happens to me. When I play games there's always something that I
wish that was a little bit different or that I feel that is missing in the
game, of course, with the exception of some...
One thing you should have
in mind is that the more complex the game is, the more complex you'll want to
make it. What I mean is that you might start with a simple idea of making a FPS
or adventure game but with time you'll find always something to add or upgrade
in your game. So try to restrict your game as much as you can unless, of
course, your goal is doing the exact opposite.
But anyways if your
thinking about selling your game you need to have severall things in
consideration...
First of all, decide what
your game will be... RPG, FPS, simulation, etc. Do NOT make a game that will
put all of this things together because it is really hard and only experience
people would manage to make it work. But if you want to try it, you can of
course; but I just want to tell you that you’ll probably end up pulling your
hair of your head...
Anyways, if you have
already came up with an idea, you should write it down and see to whom the game
would interest. Basically set and get to know your target audience.
Choose the platforms where
the game will run and which programs are the more appropriate for such and be sure your game will be enjoyable on those platforms. Do NOT choose every single platform just because it could bring more money...
Then decide the basic look
your game should have. Try to picture, in your head, yourself playing and you
should get an idea, it is really not that hard. Besides that, it is important
that you try to draw (artwork) just so you have something to hold on too,
because the look you thought about today might not be the same tomorrow... And,
if by any chance, you decide to do something different, you still have the
first drawings as a base for future work. Like that, you just have to change
small details.
After, the practice would
tell you which program is better but if you're inexperienced then just look up
some software online and some forums where they talk about which is better and
why. And by software I mean the type of coding, 3D programs and game engine
that would be enough for you game to run smoothly and without problems. Also,
be careful in choosing this because every program might have some features that
are better and others that are worse comparing to another. See which are the
ones that will make your game a better experience for the user, not only in
terms of looks but also of playing.
Tips:
Always have in
consideration the performance of your game. Look for ways to optimize it.
Save your textures as PNG’s
(Lossless format).
Check my tutorials to know
more hehe…
After that, it is really up
to you and up to the effort you put into your project.
Good luck...